Playthrough Atemlos

In this project assigned by our school, our team was challenged to design a 3D game within a six-week timeframe, emphasizing storytelling in a future setting. 'Atemlos', our creation, transports players to the year 2050, depicting a version of Stuttgart engulfed in smog, where they navigate the life of a music teacher.
My role primarily focused on crafting the game's music and foley, essential elements that substantially enriched the gaming experience. The narrative takes the player through a smog-filled journey, offering insights into a possible future scenario.
The project demanded an integration of multiple skills, including storytelling, visual aesthetics, sound design, and programming. Through collaborative efforts, we succeeded in delivering a cohesive and engaging game, capturing the essence of life in 2050 under the concept of the future mundane.

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