Playthrough Atemlos
As part of a six-week school assignment, our team designed a 3D game with a focus on storytelling in a future setting. Atemlos takes place in Stuttgart in 2050, where heavy smog shapes everyday life through the eyes of a music teacher.
My main responsibility was creating the game’s music and foley, adding atmosphere and depth to the experience. The project combined storytelling, visual design, sound, and programming, and through close collaboration we delivered a cohesive game that explores the idea of the “future mundane.”